Yesh... day of submission. Whew... had been a pretty tiring project to work on. Probably due to the props making and all, I was quite burnt out by the time we started shooting. Couldn't agree with her on some things there.... Her logic of learning is through making mistakes. Undebatable to me: everyone has their own way of learning, but somehow, that logic quite got in the way of our project. Time is ticking, not much left, and we had quite a long way to go in our animation. It's not a time to make mistakes then, I was seeking confirmation over experimentation. (My style of working had always been 'one shot one kill', everything prepared precisely for that moment... unless unsure...)
We had some disagreement there, she wanting ot change things but me hoping to stick to what we originally planned. The worst came when an impromptu idea of shooting with two cameras was suggested. Everything was visible at that angle, 360 degrees. No cover-ups can help, the puppets have to stand by themselves instead of the usual masking tape and blue tack support. Something tells me it won't work, but I have no words and logic to back that intuition. My bad probably for not voicing out about it, but guess my actions showed instead. After two takes, I decided to call it a day, my reason being very burnt out. Somehow, that was probably a bad end for the first day.
We returned on the next for the animation, barely finished with the first part of the three. It was quite a sombre start, an uneasy atmosphere. She didn't sleep well, neither did I. Maybe she also had things on her mind that she wanted to voice out, but for the work, she didn't. I didn't too, until towards the end of the day, that last-minute-idea came again and I didn't hold back that irritation. It wasn't a drama flare up or anything... just a small, serious chat. I told her that these last minute changes had been, to a certain extent, annoying. Yea, it was flexibility, some changes had been good, but some had made things worse. It's not bad to change, but given the limited time we have, these changes had to be precise. Somehow, I could hear some defensiveness in her tone when we get down to that point, and guess I was right, she did had something on her mind too, probably an uncertainty of my view towards work and relations. I assured her that it's the work I was concerned of getting done. Any back-stabbing would have been done earlier if I really wanted to, when everyone was finding me a victim, and probably she wouldn't have the mind to talk to me about it. After settling our differences and hearing out each other's views, things started getting better then on.
We managed to finish up the last bit of animation yesterday, four shots in a go, and even managed to finish them earlier than expected. I realised we started off these shots by going through the actions and estimating the takes we need. She has a great eye for detail, but in exchange for that detail is the loss of the general picture. Thankfully, that's what I was better at, so I would do the major positioning of the puppets' movements and leave the minute details for her to handle. Any wrong takes would be left to the editor instead (that's me...). Editting... took me quite a while. I had trouble finding a suitable music for it, had to resort to using copyrighted stuff. Eek. Cleaned up a few pictures in photoshop and slowed down some stuff. Man.... 5 days and not even 50 seconds of animation. -_-
Well, the usual bunch of stopmo animators I saw the past few weeks were at the open lab trying to burn their cds. I set up my laptop together with Jing Qin and Edison, forming some 'burner' factory there, helping the rest to burn their cds. A lot of the guys fell sick, the girls were kind of half-zombiefied. There were smiles though, relief that it's over.
This was the aftermath for the group just opposite us (Azman, Gabriel and Kenneth). Nice sets there, but pretty sad eh? Somehow, adm people seemed to have some sadistic side to their work. So far, all the videos I've seen had some death going on... wonder why... cooped up in that room for too long maybe.
Aye, Azman taking the last shots of their work. The three men had been violating my territory throughout the entire project, building their sets in my area since it was so bare. But yea, it was fun to have them around. Some comraderie, technical and moral support, lunch runners too. Groupwork has been pretty hectic in a way, but it's wierdly comforting to see so many around you in the same shoes. That was what I missed out in NYP perhaps. Well, have to clear up the place soon. More photos coming then, I hope.








































